Composes a large open frame at the center of every Deep Dark City generated structure.
If activated too many times, a warden spawns.
When activated, gives players the Darkness effects.
Has the ability to 'shriek', emitting ring-like/sonic particles.
Has 2 soul-shaped patterns in the center.
Perhaps made of sculk and a bone-like material.
May be used in redstone as seen in this video when they talk about the sculk sensor.
Some have parts that are transparent, allowing the player to see the block it is on top of.
Drops nothing when broken without Silk Touch.
Can be placed in all directions, like glow lichen.
Generates in a layer on top of blocks, similar to snow.
Emits soul particles after a mob dies and grows sculk.
This means that even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
The amount it spreads depends on the amount of experience the mob is meant to drop.
Spreads Sculk blocks to wherever a nearby mob dies.
Made of sculk and a bone-like material.
Sculk blocks grow underneath a mob corpse around a sculk catalyst.
Drops only experience when broken without Silk Touch.
Generates in the mysterious new cave biome where the Warden lives, called the Deep Dark.
This image shows the Sculk Blocks in the Redstone tab in creative mode, implying that the other sculk blocks also have redstone uses.
Can be placed on top of dripstone to dehydrate and form clay.
Can be created by using a water bottle on a dirt block.
Can be placed both on land and in water.
Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, boats and trapdoors.
Generated as a part of mangrove trees which are located in swamps and mangrove swamps.